Showing posts with label TCG. Show all posts
Showing posts with label TCG. Show all posts

Friday, February 22, 2008

My 1st The Spoils League

After half a year, I finally step foot into the new and improve Toybox at Taman Paramount. I have to say .. it looks great. Damn nice. I also completed my Spoils deck (Banker/Arcanist) and tried it out in The Spoils League. First, I did not really understand how my deck mechanic works but after trying out a couple of time, I seem to understand how the deck works and also the deck winning condition.

So .. the league started and my 1st match was against Jin. The deck he is using are Warlord/Rogue mixture. Its a good deck, fast and irritating :) I will always remember this ... he manage to counter my Voidal Poisoning :( and he won the match.

2nd round was against a player named Gary (cant really remember his name). He is using a Banker/Arcanist deck, just the opposite of my deck. I locked most of his cretures from attacking me. With the right cards out on my side .. 2 Rummaging Millipede was in play and with that .. i won this game easily.

My last round was with my old WoW TCG fren, Wei Wei. He is piloting a mono-Gearsmith with some Warlord cards. His deck able to produce lotsa token cretures and swarm me with it. As always, Voidal Poison really save the day for me and finally I get to play it. Voidal Poison FTW !!!

Btw .. I got 2nd place and I got The Spoils sleeves as a prize .. how cool is that :)

So .. thats all the league report for now. The Spoils is a fun and entertaining TCG.

Till next time ... Cheers.

Tuesday, February 19, 2008

The Spoils (part 2)

On my previous post, I already covered the introduction of the The Spoils trading card game (TCG) and I said I would cover the faction details soon, here they are. There are 5 factions to choose from ... Banker, Rogue, Gearsmith, Arcanist and Warlord. Each faction got their own colors of choice.

Banker (Greed icon): As a trade, the Bankers are heavy influence gainers and spenders, and are not known for their COVERT Characters. For instance, playing Concealed Goon (a COVERT Character) will cost you 5 influence, whereas playing Nasty Butler (a low-speed Character) will gain you 4 influence. Bankers also like to draw a lot of cards (using either Cash Out or Beatrix Winterbottom), and have direct Character removal with some benefit to/choice made by their opponents (Irresistible Bribe being an example).

Rogue (Deception icon): As a trade, Rogues try to use their opponent's discard pile against them. And the way they facilitate this is to mill their opponent's library. One particular Character, Pluck, can snatch opponent's discarded Characters, Items or Locations for his controller's use. But it doesn't end in the discard pile; Rogues can take control of some cards their opponents control (an example of a Tactic of this type is Rapine). Some other traits of this trade are high-speed Characters, Speed manipulation, and removing opponent's discard cards from the game, as well as minor control (two examples being the Item Emergency Obfuscation and the Tactic Forced Recruitment).

Warlord (Rage icon): As a trade, Warlords are the straight-forward beaters and damage-dealers. They want to lay down efficient (strength to cost ratio) Characters to attack with while using damage dealing sources to clear the way. They also have cards that will help them to overwhelm their opponents with a sizable board control. They also have one of the most powerful Characters, the Dragon Tank, which destroys one enemy Character per turn and is a 10/10/4 as well, thus clearing the enemies away and doing tremendous damage.

Gearsmith (Elitism icon): As a trade, Gearsmiths use cost reduction in many ways to help spur them ahead (with cards such as Jo Ciendeilio and 1337! aiding them in this endeavour). As well as possessing selective tutoring (drawing specific types of cards), the highest number of Item cards, and Character token creator cards (called Micromajigs, with the stats 1/1/3), they have a "Node" theme that can become quite powerful but is particularly vulnerable.

Arcanist (Obsession icon): As a trade, the Acanists sport the most COVERT Characters. They can bounce their opponent's permanents and force them to discard cards (using cards such as Forget and Degenerate Molestation), as well as generate tokens that can be used from certain cards to bounce cards (such as Quotidian Ejector) or cause their opponent to discard cards. Another ability of these arcane experimenters is to manipulate the libraries and to retrieve specific "type" cards (an example being Servile Centipede, which, on coming into play from your hand, allows you to search for a Tactic).

Source: Wikipedia

The Spoils


Okie ... what is The Spoils. Its a new trading card game which I just learn yesterday with some friends of mine at Comics Mart in Midvalley. Since Im already drifted away from WOW TCG and UDE (creator of WOW TCG) also decided to stop supporting Asia community for the game, I decide to move along into The Spoils. I already got myself a booster box and with some help from my frens, I made a Banker/Arcanist Control Stall deck ... can anyone say "BOUNCE BOUNCE".


Here's the introduction of the game ...

The Spoils uses a number of mechanics in common with other collectible card games. Unlike many games of this kind, you start the game with a Faction card in play, which determines how you begin your turn and which actions you are allowed to take. These Factions have special abilities, unique to each Faction card. Currently, only one Faction is available to the public, The Tournament Faction. Special foiled versions of this card were given away at Gen Con.

Players need to amass Resource cards in order to play other cards. Certain cards are "Staple" Resources and any number of these may be played in a deck. As of yet, there have been no non-Staple Resources released. The Factions count as Staples as well, according to the bottom of the card. However, since these are set apart at the beginning of the game or whenever you shuffle your deck, the word Staple tends to refer to Resources. Most cards require between 1 and 4 of these Staple Resources in play to meet the threshold indicated by Resource icons on cards. The Resource icons come in the form of five trades.

To supplement the Staple Resources, players may play any card from their hand face down as a Resource; however, cards played face down in this manner will not count towards the Resource threshold.

Playable cards come in several types, not counting Staples: Characters, Items, Tactics, and Locations. Each of these types often have subtypes. To win the game, the opponent's Faction must be reduced to 0 influence. The Tournament Faction starts with 25 influence. The Faction's influence may be reduced by attacking it with Characters, or by using Tactics or special abilities. Characters have three stats: Strength (amount of damage the Character deals), Life (amount of damage needed to destroy the Character), and Speed (faster Characters deal their damage earlier).

There are 4 factions in The Spoils, they are Banker, Arcanist, Rogue, Warlord and Gearsmith. All are equally powerful. Here are what the actual cards looks like ...

Ill go into the details for all 4 factions another time.